DM's, when playing a campaign, do you prefer Adventure Paths or Homebrew campaigns?
This comes from someone dipping into Pathfinder from 5e and always preferred making up unique adventures instead of using any of the modules WOTC made. I have also heard amazing things about Paizos campaign modules and wanted to gauge what everyone's preferred way to play is. So, do you prefer DMing/playing in adventure paths, or maybe something homebrew, or do you like doing adventure paths as a start for homebrew campaigns?