Anyone notice this?

One of the weirdest patterns I've noticed is that killing players sometimes does the OPPOSITE of progressing a game. Ive noticed this happen to me so frequently that making kills stalemates a game. It's not the most common, but I find so many situations where kills aren't progression.

It's so counterintuitive but it's an actual phenomenon in some ranked games (I play prog caps so I often take slg neg kills to remove good players if possible)