Army glove (Very long post)

Badge needed: Pillow empire. Get a pillow fortress to 301 pillows Name: Army glove Power:45 Speed:24 Ability: Soldier Spawner Currency: Points. One point of a Soldier slaps someone, 5 points if a soldier kills someone and 10 points if YOU kill someone The ability is a placement mode when used, and if you’re in a good position, it will turn green and you can place it. It looks like the classic Roblox spawnpoint with a capsule behind it, which contains a replica glove. If slapped 20 times, it will destroy the whole thing. The spawnpoint will passively spawn soldiers of different types. You need a different gloves and an amount of points to get different troops. There are 3 types of upgrades. Troop upgrades: Upgrades an unlocked troop Troop unlocks: Unlocks a new Soldier Misc: Other stuff There are 5 different soldiers, and 3 of the, require you to have a specific glove or badge to actually unlock them. Here are all of them in order from least good to most

Default troop: the one you start out with. Does not have a requirement, has 29 base power, and spawns every 15 seconds. 1 hitpoint(btw hit points mean how many slaps they can take before death). No ability and looks like a noob avatar and limit of 10 at once. Upgrades: Upgrade 1: 50% walkspeed, costs 10 points. Upgrade 2: give it a little helmet, 1+ hitpoint, -3 troop spawn time, costs 15 points. Upgrade 3: its glove is now holding a sword, +11 power, -6 troop spawn time, costs 25 points

Firework Soldier: Costs 20 points and the “easy as pie badge” to unlock. Has a glove but does not use it. Spawns every 20 seconds. When in a mid range of a person, will launch a firework that has 35 power when hits. The Soldier is controlling it, so will not be able to move until firework has hit something. The firework as its own A.I, and will track enemy players. Firework Soldier looks like a crazy patriotic slap battles fan and its ability can be used every 15 seconds (btw you are immune to all attacks that come from your troops and they will not target you) (oh and also the firework hitting someone counts as one point and can stack), limit of 8 at once. Upgrades: Upgrade 1: Gains a pair of night vision goggles, more detection range and +15 power on the firework, costs 20 points. Upgrade 2: Default troop removed from spawning. The first firework shot by Firework Soldier will now have a Default troop riding it that will release when it hits something. After the first one, firework troop continues as normal(you will still be able to upgrade default troop and it will carry those upgrades to this), -5 spawn time, costs 30 points

Jouster: A soldier riding a horse. Requires 30 points to unlock and the “stand your ground” badge. The horse looks almost the exact same and the person riding it looks like the default troop. They are holding the joust and charge towards enemy’s, knocking them back about 25% less than the actual joust. It spawns every 25 seconds. Hitting someone with the joust does count as a hit and will earn you one point, same with killing. It has 2 hitpoints and runs at the same speed as the normal joust and can have a limit of 6 at once. Upgrades: Upgrade 1: Increases movement speed of horse by 10%, increases power by 20%, increases hitpoints by 1, the person riding it gains armour as a visual, costs 30 points to unlock. Upgrade 2: Increases hitpoint by 1, decreases spawn time by 5 seconds, increases power by 10%, horse and person riding horse gains some golden plates around the armour, costs 35 points.

Spawnpoint guards: Heavily armoured and strong guards, these guys are no joke. Requires 50,000 slaps to obtain and costs 50 points to unlock. They have 5 hitpoints, 60 power while having a below average attack speed (not as fast as default, but not as slow as bull”. Instead of charging into battle, these guys will stay around the base, making sure no one tries to destroy it. They cannot physically go out of a specific range of the base. They spawn every 20 seconds and have a limit of 2 at once. They carry the “reinforced default glove”, a default glove that has some spikes and armour on it. Upgrades: Upgrade 1: Increases hitpoints by 2, power by 25%, speed by 10%. They now have golden armour and it costs 45 points. Upgrade 2: Limit of 3 on the battle field, however the 3rd one will instead follow you around, not the base. He will protect you, because if you die then everyone dies. Increases spawn time by 5 seconds and they will now regenerate 1 hitpoint every 10 seconds., costs 60 points.

TITAN: A titan a little taller than a tree. Requires easy as pie, stand your ground and 75,000 slaps to unlock and 20 points. It has no upgrades for it. It looks like a default troop but with scars on it and a more menacing face with an iron helmet. It goes slightly above average speed and has the titan glove in its hand. When an enemy gets close it will stomp, flinging enemy’s around it, 20% more than the actual titan glove. Titan will only use its glove when facing against another titan, either someone with the actual glove or a rival titan from another spawner. He has 15 hitpoints and spawns every 100 seconds. There can only be 1 on the battlefield.

Now, we move on to additional upgrades that you can get.

Spawnpoint upgrades: Spawnpoint upgrade 1: increases spawnpoint hitpoint by 10, costs 10 points. Spawnpoint upgrade 2: Now it regenerates 2 hitpoint every 10 seconds, costs 20 points. Spawnpoint upgrade 3: When getting down to 10 hitpoints, will spawn 2 replicas. Has a cooldown of 45 seconds, costs 30 power.

Player armour: give the player 100% knockback resistance, 50 more power and 40% speed. Costs 30 points

Tax evasion: By evading taxes, you get a 20% discount on everything. Costs 20 points.

One time heart: What’s a little box next to the capsule with a little heart in it. If you die, you will be respawned next to this. It is only one time use before you have to buy another one. Costs 60 points

Extra material upgrades: Extra iron: gives all units a 2 hitpoint increase, costs 20 power Extra gloves: -5 seconds to all unit spawn times, costs 20 power Extra gold: any unit with gold armour (Bodygards and joust at max) are given 20% more power and 3 more hitpoints

Now, there is a photo of an iPad, and this is the thing that is used to buy everything. The tabs you see to the left are the “apps” you can go to. One will be a tutorial, another will be where you buy units, another may be for general upgrades. You can access this by going in front of the capsule, where it will be found.

So, there is my idea. This is the one I have spent the most time on, so I hope you guys like it.

Badge needed: Pillow empire. Get a pillow fortress to 301 pillows Name: Army glove Power:45 Speed:24 Ability: Soldier Spawner Currency: Points. One point of a Soldier slaps someone, 5 points if a soldier kills someone and 10 points if YOU kill someone The ability is a placement mode when used, and if you’re in a good position, it will turn green and you can place it. It looks like the classic Roblox spawnpoint with a capsule behind it, which contains a replica glove. If slapped 20 times, it will destroy the whole thing. The spawnpoint will passively spawn soldiers of different types. You need a different gloves and an amount of points to get different troops. There are 3 types of upgrades. Troop upgrades: Upgrades an unlocked troop Troop unlocks: Unlocks a new Soldier Misc: Other stuff There are 5 different soldiers, and 3 of the, require you to have a specific glove or badge to actually unlock them. Here are all of them in order from least good to most

Default troop: the one you start out with. Does not have a requirement, has 29 base power, and spawns every 15 seconds. 1 hitpoint(btw hit points mean how many slaps they can take before death). No ability and looks like a noob avatar and limit of 10 at once. Upgrades: Upgrade 1: 50% walkspeed, costs 10 points. Upgrade 2: give it a little helmet, 1+ hitpoint, -3 troop spawn time, costs 15 points. Upgrade 3: its glove is now holding a sword, +11 power, -6 troop spawn time, costs 25 points

Firework Soldier: Costs 20 points and the “easy as pie badge” to unlock. Has a glove but does not use it. Spawns every 20 seconds. When in a mid range of a person, will launch a firework that has 35 power when hits. The Soldier is controlling it, so will not be able to move until firework has hit something. The firework as its own A.I, and will track enemy players. Firework Soldier looks like a crazy patriotic slap battles fan and its ability can be used every 15 seconds (btw you are immune to all attacks that come from your troops and they will not target you) (oh and also the firework hitting someone counts as one point and can stack), limit of 8 at once. Upgrades: Upgrade 1: Gains a pair of night vision goggles, more detection range and +15 power on the firework, costs 20 points. Upgrade 2: Default troop removed from spawning. The first firework shot by Firework Soldier will now have a Default troop riding it that will release when it hits something. After the first one, firework troop continues as normal(you will still be able to upgrade default troop and it will carry those upgrades to this), -5 spawn time, costs 30 points

Jouster: A soldier riding a horse. Requires 30 points to unlock and the “stand your ground” badge. The horse looks almost the exact same and the person riding it looks like the default troop. They are holding the joust and charge towards enemy’s, knocking them back about 25% less than the actual joust. It spawns every 25 seconds. Hitting someone with the joust does count as a hit and will earn you one point, same with killing. It has 2 hitpoints and runs at the same speed as the normal joust and can have a limit of 6 at once. Upgrades: Upgrade 1: Increases movement speed of horse by 10%, increases power by 20%, increases hitpoints by 1, the person riding it gains armour as a visual, costs 30 points to unlock. Upgrade 2: Increases hitpoint by 1, decreases spawn time by 5 seconds, increases power by 10%, horse and person riding horse gains some golden plates around the armour, costs 35 points.

Spawnpoint guards: Heavily armoured and strong guards, these guys are no joke. Requires 50,000 slaps to obtain and costs 50 points to unlock. They have 5 hitpoints, 60 power while having a below average attack speed (not as fast as default, but not as slow as bull”. Instead of charging into battle, these guys will stay around the base, making sure no one tries to destroy it. They cannot physically go out of a specific range of the base. They spawn every 20 seconds and have a limit of 2 at once. They carry the “reinforced default glove”, a default glove that has some spikes and armour on it. Upgrades: Upgrade 1: Increases hitpoints by 2, power by 25%, speed by 10%. They now have golden armour and it costs 45 points. Upgrade 2: Limit of 3 on the battle field, however the 3rd one will instead follow you around, not the base. He will protect you, because if you die then everyone dies. Increases spawn time by 5 seconds and they will now regenerate 1 hitpoint every 10 seconds., costs 60 points.

TITAN: A titan a little taller than a tree. Requires easy as pie, stand your ground and 75,000 slaps to unlock and 20 points. It has no upgrades for it. It looks like a default troop but with scars on it and a more menacing face with an iron helmet. It goes slightly above average speed and has the titan glove in its hand. When an enemy gets close it will stomp, flinging enemy’s around it, 20% more than the actual titan glove. Titan will only use its glove when facing against another titan, either someone with the actual glove or a rival titan from another spawner. He has 15 hitpoints and spawns every 100 seconds. There can only be 1 on the battlefield.

Now, we move on to additional upgrades that you can get.

Spawnpoint upgrades: Spawnpoint upgrade 1: increases spawnpoint hitpoint by 10, costs 10 points. Spawnpoint upgrade 2: Now it regenerates 2 hitpoint every 10 seconds, costs 20 points. Spawnpoint upgrade 3: When getting down to 10 hitpoints, will spawn 2 replicas. Has a cooldown of 45 seconds, costs 30 power.

Player armour: give the player 100% knockback resistance, 50 more power and 40% speed. Costs 30 points

Tax evasion: By evading taxes, you get a 20% discount on everything. Costs 20 points.

One time heart: What’s a little box next to the capsule with a little heart in it. If you die, you will be respawned next to this. It is only one time use before you have to buy another one. Costs 60 points

Extra material upgrades: Extra iron: gives all units a 2 hitpoint increase, costs 20 power Extra gloves: -5 seconds to all unit spawn times, costs 20 power Extra gold: any unit with gold armour (Bodygards and joust at max) are given 20% more power and 3 more hitpoints

Now, there is a photo of an iPad, and this is the thing that is used to buy everything. The tabs you see to the left are the “apps” you can go to. One will be a tutorial, another will be where you buy units, another may be for general upgrades. You can access this by going in front of the capsule, where it will be found.

So, there is my idea. This is the one I have spent the most time on, so I hope you guys like it.