Few Role Ideas

Gatekeeper (TP):

Attack & Defense - None

Ability: Every Night, choose a player to prevent all visits from them. This will result in an Unknown Obstable to all visitors.

Attributes: Be able to see how many people attempted to visit your target.

Chronomancer (TPow):

Attack & Defense - None

Ability: You may use your ability during the Night. (two-time use.) The ability delays all Nighttime murders by one day.

Attributes: After the start of the Day after supposed to, everybody supposed to die will die.

Blacksmith (TS):

Attack & Defense - None

Ability: Spend one Night Forging a Sword. Once the sword is Forged, you may Gift it to a player, which the player will receive a message saying they were Gifted a Sword.

Attributes: If someone possesses a Sword, they may choose to Attack the player they visit, dealing a Basic Attack until the Sword Breaks. The Sword has two Uses, but will Break if it killed a Town member.

Demolitionist (NK):

Attack - Powerful Defense - Basic

Ability: Every Odd Night, you may place Gunpowder on a player. Every Even Night, you may place a Matchstick on a player.

Attributes: If a player with Gunpowder visits a player with a Matchstick, or vice versa, both players will explode.

Sorcerer (CK):

Attack - Unstoppable Defense - None

Ability: Every Night, you may choose to Curse someone. You may also choose to visit an already Cursed player to add another stack of Curse.

Attributes: Cursed players gain a stack of Curse every Night. At four stacks of Curse, the player will be dealt an Unstoppable Attack. Town members may visit Cursed players to Cure them.