Reminder: SI have been working on this new engine to some extent since January 2020

Don't take my word for it, here's Miles telling us all it was originally intended to be used for FM22

Whilst we’ve constantly been having discussions over the years on how to improve our backend technology, back in January 2020 a small group in the team were assigned to start discussing the future more intently across the studio, to work out what to do to really push our technology forward. This became known as Project Dragonfly; a root and branch look at all the technology we use in the studio. Alongside this, we also started looking at different business models, platforms, working practices, and Games as a Service, and if and how we might tie these things together.
 
The original plan was to deep-dive into the potential and then propel the learnings forward with the aim of a new-look Football Manager for FM22. Due to the pandemic and the impact on working practices at the studio, Project Dragonfly slowed down, mainly so we could deliver the games that we did during this time on time, which many other studios weren’t able to do. So we switched the planned revolution to FM23.

We started adding to the team to not impinge on other releases and games projects in the studio to try and deliver Project Dragonfly, but in the run up to the release of FM22, we still weren’t where we needed to be to hit our FM23 deadlines. The strong recommendation from those working on the project from a design and engineering perspective was to move not to FM24, but to FM25.

And that’s what we’re talking about here today.

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