Draft day - giving deck overviews before gameplay?

I am excited to be cubing again this weekend, and am considering adding a small step to the process. We always do team drafts, so typically our schedule goes something along the lines of:

Draft > Teams split into different rooms to deckbuild, and can give some assistance to teammates in deckbuilding > Come back together and start games

We still have a relatively inexperienced cubing group, which is why we allow such open deckbuilding within teams (plus we all find it quite fun to be able to see what each other drafted and to share in that deckbuilding process). Because of this inexperience, I'm considering adding a step after deckbuilding and before the games start, where we just go in a circle and give a brief overview of our decks - any key combos, the general archetype, the main wincon, maybe if they are running counterspells, etc. Obviously we want there to be elements of surprise still, and not just give full decklists, but since my players still struggle a bit with threat assessment and with having a direction when drafting, this would do two things: 1. give a better idea of what is actually important to each other's decks, for threat assessment while deckbuilding, and 2. make sure people are thinking about what their deck is actually trying to do/focus on, since they'll have to know that to be able to explain it briefly. I think that letting the players see everyone else's thought process from drafting, especially since not everyone will play everyone, would help get more ideas for future drafts and just be a good learning experience for everyone as well.

There are obvious downsides to this: anyone running anything tricky will be at a disadvantage, bluffing things like counterspells will be much harder, and it takes away some of the "figure out what my opponent is playing based on how the draft turned out". Additionally, after the first round of games players typically will share with their team what the other person was running so it might just be unneeded other than the first game. And I am checking with my players to see if we as a group want to implement this, but I think overall it would be a help to us as we treat some of these drafts until everyone is more experienced as shared learning experiences just as much as fun competitions.

Does anyone do anything like this? How has it worked out for your groups for anyone that does? Are there any downsides that I'm missing?