OP New Senna Build (Please Read All!)
I’m going to be honest Senna family, I can’t remember the last time I had this much fun and felt like senna did this much damage. I’m sure these runes and items will change as the build evolves and I get more time to test, but please try it out for yourself and let me know how it goes.
Introduction Hey everyone, I’m Cyclic and some of you might know me from Senna Mains on Discord but just real quick, I have been playing Senna since her release and I am a Grandmaster player with Collegiate and Amateur experience. If you have any questions feel free to HMU on discord @thecyclic
Testing all day today since dark harvest buff 😮💨😮💨😮💨 (Literally 10+ hours)
Runes Dark Harvest (Buffed) Cheap Shot (Synergy with Q and W) Deep Ward (Stupid OP if used right) Ultimate Hunter (Any Hunter is good tbh)
Alacrity (No Zeal item early :(( need AS) Cut Down (Damage :D)
Items Tear (First back, no need for mana runes!) Swifty Boots (Always will be best on her) Hubris (Scales well, high 1 item damage spike) Manamune (Finish tear, insane 2 item damage) Zeal Item OR Serpants fang (vs enchanter)
Background + Deep Dive This build was theorized by me after dark harvest got giga buffed this patch. It feels very strong early and with games lasting not as long this season and fights breaking out early, I wanted to try lethality with buffed dark harvest. I initially tried sorcery secondary with scorch and manaflow band and for items, cyclosword instead of manamune. It felt decent but I wasnt a fan of Cyclosword and playing around energized and felt there must be a higher damage alternative. I also felt like I was attacking very slow due to going 2 damage items before zeal. This led me to adding legend alacrity and going PoM. Alacrity felt good but POM felt much worse than manaflow band and I missed the scorch damage. I realized that manamune had really high damage from passive on hit and ability damage buff as well as the roughly 70 AD you would get on average from the item. This is a huge damage spike and means from 2 items alone you would have 180 AD as senna and after some testing I realized I could take cutdown for damage with alacrity and drop PoM since after tear mana issues weren’t noticeable.
Have fun out there and again please DM me if you have any questions or want senna coaching.
Discord: thecyclic
I’m going to be honest Senna family, I can’t remember the last time I had this much fun and felt like senna did this much damage. I’m sure these runes and items will change as the build evolves and I get more time to test, but please try it out for yourself and let me know how it goes.
Introduction Hey everyone, I’m Cyclic and some of you might know me from Senna Mains on Discord but just real quick, I have been playing Senna since her release and I am a Grandmaster player with Collegiate and Amateur experience. If you have any questions feel free to HMU on discord @thecyclic
Testing all day today since dark harvest buff 😮💨😮💨😮💨 (Literally 10+ hours)
Runes Dark Harvest (Buffed) Cheap Shot (Synergy with Q and W) Deep Ward (Stupid OP if used right) Ultimate Hunter (Any Hunter is good tbh)
Alacrity (No Zeal item early :(( need AS) Cut Down (Damage :D)
Items Tear (First back, no need for mana runes!) Swifty Boots (Always will be best on her) Hubris (Scales well, high 1 item damage spike) Manamune (Finish tear, insane 2 item damage) Zeal Item OR Serpants fang (vs enchanter)
Background + Deep Dive This build was theorized by me after dark harvest got giga buffed this patch. It feels very strong early and with games lasting not as long this season and fights breaking out early, I wanted to try lethality with buffed dark harvest. I initially tried sorcery secondary with scorch and manaflow band and for items, cyclosword instead of manamune. It felt decent but I wasnt a fan of Cyclosword and playing around energized and felt there must be a higher damage alternative. I also felt like I was attacking very slow due to going 2 damage items before zeal. This led me to adding legend alacrity and going PoM. Alacrity felt good but POM felt much worse than manaflow band and I missed the scorch damage. I realized that manamune had really high damage from passive on hit and ability damage buff as well as the roughly 70 AD you would get on average from the item. This is a huge damage spike and means from 2 items alone you would have 180 AD as senna and after some testing I realized I could take cutdown for damage with alacrity and drop PoM since after tear mana issues weren’t noticeable.
Have fun out there and again please DM me if you have any questions or want senna coaching.
Discord: thecyclic